David Stingl
David Stingl
Automotive, Industrial Designer
Prague, Czech Republic

I am a Michelin awarded industrial and automotive designer, responsible for the effective and attractive design of automotive and other products
within the rules of strength, utility and beauty with a focus on effective mass-production.

You can find my design work on exciting projects such as Simba EV (collab with Xpeng), Michelin Awarded transportation project S-PLY, AV elements for Volkswagen ID.4 by DRAIVE, French underground transportation pod by LoopAM + Geste Engineering, and more

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Have written about:

Les Echos:
https://www.lesechos.fr/thema/articles/le-transport-de-marchandises-par-les-airs-la-mer-et-meme-grace-au-metro-1953795

Autostation:
"Tauler E301 Concept, a new model of sports car That comes with a tough and aggressive look."
https://goo.gl/F1i8ji

Yahoo:
https://goo.gl/3AJ5D1

Resume PDF

Skills

Industrial DesignAutomotive DesignTransport DesignaerodynamicsProduct Design3D Modeling3D AnimationGame DevelopmentAR (Augmented Reality) developmentVR (Virtual Reality) development

Software proficiency

Blender
Blender
Alias Design
Alias Design
Autodesk CFD
Autodesk CFD
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Keyshot
Keyshot
Corona Renderer
Corona Renderer
Unity
Unity
Unreal Engine
Unreal Engine
CRYENGINE
CRYENGINE

Experience

  • Automotive Designer at Stingl Design
    January 2015 - Present

    Automotive, Industrial Designer

    Design of transportation and products

  • Product Designer, VR/AR Architect at Authentica, s.r.o.
    Prague, Czech Republic
    April 2017 - January 2018

    Design of products;

    and development of a 3D software for use in product design;

    and VR/AR Architect;

    and mobile apps developer

  • Vehicle Designer at Harebrained Schemes
    Prague
    September 2016 - November 2016

    Design of vehicle concepts for a AAA project, of the entertainment industry, taking place in the distant future.

    Design, 3D modelling, PBR texturing, optimization.