Long Range Missile Carrier [BATTLETECH]

Time ago, I had the opportunity to freelance as a vehicle designer in the AAA video game project BATTLETECH, for the client Harebrained Schemes, Paradox Interactive.
I redesigned a concept and created a textured game-ready 3D model.
Recently I went through old files and found a few models I created for this project, I decided to remake a scene for this one, which I enjoyed making the most of them all.

Polycount: 5k
Textures: Substance Painter and Substance Designer
Model: Blender